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dc.contributor.authorRege, Mari
dc.date.accessioned2011-12-13T10:31:44Z
dc.date.available2011-12-13T10:31:44Z
dc.date.issued2000
dc.identifier.issn1892-753x
dc.identifier.urihttp://hdl.handle.net/11250/180097
dc.description.abstractThis paper explains why people might cooperate playing an infinitely recurring prisoners' dilemma in which they change their partner in every period. After two people have played the prisoners' dilemma there is a possibility for networking. Then, two cooperators who played against each other exchange information about cooperators that they have met in previous periods. In the next period, they use this information in order to increase their probability of matching with a cooperator. Whether it is payoff maximizing to cooperate, given that all cooperators network, depends on the share of cooperators in the society. People learn their optimal strategy in a learning process which is represented by a payoff monotonic dynamic. The evolutionary analysis shows that there exist two stable states: One state in which a large share of the people in the society cooperate, and another state in which nobody cooperates.no_NO
dc.language.isoengno_NO
dc.publisherStatistics Norway, Research Departmentno_NO
dc.relation.ispartofseriesDiscussion Papers;No. 282
dc.subjectNetworkingno_NO
dc.subjectPrisoners' dilemmano_NO
dc.subjectCooperationno_NO
dc.subjectEvolutionno_NO
dc.subjectJEL classification: D11no_NO
dc.titleNetworking strategy: Cooperate today in order to meet a cooperator tomorrowno_NO
dc.typeWorking paperno_NO
dc.subject.nsiVDP::Social science: 200::Sociology: 220no_NO
dc.source.pagenumber13 s.no_NO


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